Witty writing, high-stakes gameplay, and a gorgeous art style all come together here to make for a game that's well-executed and unique in its appeal. Lots of dialogue bookended by brief, simplistic minigame sequences seems like it would make for an experience that would lose its luster quickly, yet we couldn't put it down. "Card Shark is the kind of game that at first blush seems like it just won't work. The historical setting contributes to the conspiracy central to the story, while adding its own colorful cast of enjoyable characters in the gorgeous setting of 18th century France." As a card game where you don't actually play cards, learning and executing various methods of cheating is a ton of fun. "Card Shark is unlike any game you've played before. That, perhaps more than the two dozen or so you get to master over the course of seven hours, is Card Shark's most extraordinary trick of all." Indeed, it's not until the end that it dawns on us that we've essentially been playing a game composed of (admittedly elaborate, handsomely presented) quick-time events. The result is a game that regularly catches you off-guard, and yet, like a cheat on the verge of being found out, it knows not to outstay its welcome. If Nerial doesn't perhaps interrogate the moral dimension of cheating as closely as it might, it amply demonstrates the dangers of not playing fair – partly by pitting you against characters 1 who have underhand strategies of their own. It's a smart way of increasing the tension in a game that feels high-stakes even before the opening bet reaches three figures. But try to cheat death and fail, and the consequences will be permanent. "Death is not the end, however, or not immediately - you can pay to return to the land of the living, or attempt to play your way back from the afterlife.
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